![]() ![]() When you come to, you’re not a prisoner and you haven’t lost your old job, you’re just not given the option to return to it. ![]() Last thing you knew, you were a full-time Council and Alliance employee – causes you have a personal and character-based investment in respectively. (Spoilers about the first couple of hours – show)Ī bad idea handled wrong: the premise of the game has you working for someone you don’t like or trust, for no real reason. The face is my own creation and the voice is BioWare’s choice, but the two are now so powerfully linked that I’d squirm to watch someone else play as their Shepard. It turns out there’s a world of difference between sequels where you play ‘the’ character from the first game, and ones where you play your character from the first game. In ME2, it’s all those things with the added pleasure that this is now my character. In ME1 it was a combination of a smart, take-charge protagonist role, Jennifer Hale’s naturalistic, commanding performance of it, and dialogue options that let me walk the line between ‘stern’ and ‘asshole’ with gratifying precision. I think she’s now my favourite game character of all time. Even after that point, some of the side-missions and personal quests willl still be available after you finish the game. Until you go to a thing called the Omega Relay and click ‘Enter’, you can still go back and do anything you like. Some RSS readers don’t support JavaScript, so click through to the actual post and it should work.įirst, one thing I wish I’d known before I started: You’re repeatedly warned that when you do the next main mission, there’s no turning back. If you can read this sentence, my hiding method isn’t working for you and you should abort. ![]()
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